<html>
<head>
<meta charset="utf-8"></meta>
<title>BTreeItem</title>
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<body>
		<div class="class" name="BTreeItem">
<h1>BTreeItem</h1>
<p>继承自<a href="BObject.html">BObject</a></p>
			<p id="resume"><a href="#desc">详细</a></p><h2>public</h2>
<table id="public">
<tr><td align="right"/><td><a href="#BTreeItem(BTreeItem*)">BTreeItem</a>(BTreeItem* parent = 0);</td></tr>
<tr><td align="right"/><td><a href="#BTreeItem(const BString&,BTreeItem*)">BTreeItem</a>(const BString&amp; text, BTreeItem* parent = 0);</td></tr>
<tr><td align="right"/><td><a href="#BTreeItem(Graph,const BString&,Form)">BTreeItem</a>(Graph graph, const BString&amp; text = BString(), Form form = Form_None);</td></tr>
<tr><td align="right"/><td><a href="#BTreeItem(BIcon*,const BString&,Form)">BTreeItem</a>(BIcon* icon, const BString&amp; text = BString(), Form form = Form_None);</td></tr>
<tr><td align="right"/><td><a href="#BTreeItem(BImage*,const BString&,Form)">BTreeItem</a>(BImage* image, const BString&amp; text = BString(), Form form = Form_None);</td></tr>
<tr><td align="right"/><td><a href="#BTreeItem(BWidget*,const BString&,Form)">BTreeItem</a>(BWidget* widget, const BString&amp; text = BString(), Form form = Form_None);</td></tr>
<tr><td align="right"/><td><a href="#~BTreeItem()">~BTreeItem</a>();</td></tr>
<tr><td align="right">virtual bool </td><td><a href="#setEnabled(bool)">setEnabled</a>(bool enabled);</td></tr>
<tr><td align="right">void </td><td><a href="#setVisible(bool)">setVisible</a>(bool visible);</td></tr>
<tr><td align="right">bool </td><td><a href="#visible() const">visible</a>() const;</td></tr>
<tr><td align="right">void </td><td><a href="#setExpanded(bool)">setExpanded</a>(bool expanded);</td></tr>
<tr><td align="right">bool </td><td><a href="#expanded() const">expanded</a>() const;</td></tr>
<tr><td align="right">void </td><td><a href="#setSelected(bool)">setSelected</a>(bool selected);</td></tr>
<tr><td align="right">bool </td><td><a href="#selected() const">selected</a>() const;</td></tr>
<tr><td align="right">void </td><td><a href="#setChecked(bool)">setChecked</a>(bool checked);</td></tr>
<tr><td align="right">bool </td><td><a href="#checked() const">checked</a>() const;</td></tr>
<tr><td align="right">void </td><td><a href="#setAlign(Align)">setAlign</a>(Align align);</td></tr>
<tr><td align="right">Align </td><td><a href="#align() const">align</a>() const;</td></tr>
<tr><td align="right">void </td><td><a href="#setForm(Form)">setForm</a>(Form form);</td></tr>
<tr><td align="right">Form </td><td><a href="#form() const">form</a>() const;</td></tr>
<tr><td align="right">void </td><td><a href="#setColor(BByte, BByte, BByte,BByte)">setColor</a>(BByte r, BByte g, BByte b, BByte a = 255);</td></tr>
<tr><td align="right">void </td><td><a href="#setColor(const BColor&)">setColor</a>(const BColor&amp; color);</td></tr>
<tr><td align="right">const BColor&amp; </td><td><a href="#color() const">color</a>() const;</td></tr>
<tr><td align="right">void </td><td><a href="#setGraph(Graph)">setGraph</a>(Graph graph);</td></tr>
<tr><td align="right">Graph </td><td><a href="#graph() const">graph</a>() const;</td></tr>
<tr><td align="right">void </td><td><a href="#setImage(BImage*)">setImage</a>(BImage* image);</td></tr>
<tr><td align="right">BImage* </td><td><a href="#image() const">image</a>() const;</td></tr>
<tr><td align="right">void </td><td><a href="#setIcon(BIcon*)">setIcon</a>(BIcon* icon);</td></tr>
<tr><td align="right">BIcon* </td><td><a href="#icon()">icon</a>();</td></tr>
<tr><td align="right">const BIcon* </td><td><a href="#icon() const">icon</a>() const;</td></tr>
<tr><td align="right">bool </td><td><a href="#setWidget(BWidget*)">setWidget</a>(BWidget* widget);</td></tr>
<tr><td align="right">const BWidget* </td><td><a href="#widget() const">widget</a>() const;</td></tr>
<tr><td align="right">BWidget* </td><td><a href="#widget()">widget</a>();</td></tr>
<tr><td align="right">void </td><td><a href="#setFont(BFont*)">setFont</a>(BFont* font);</td></tr>
<tr><td align="right">const BFont* </td><td><a href="#font() const">font</a>() const;</td></tr>
<tr><td align="right">void </td><td><a href="#setText(const BString&)">setText</a>(const BString&amp; text);</td></tr>
<tr><td align="right">const BString&amp; </td><td><a href="#text() const">text</a>() const;</td></tr>
<tr><td align="right">void </td><td><a href="#setTips(const BString&)">setTips</a>(const BString&amp; tips);</td></tr>
<tr><td align="right">const BString&amp; </td><td><a href="#tips() const">tips</a>() const;</td></tr>
<tr><td align="right">bool </td><td><a href="#setIconSize(int, int)">setIconSize</a>(int iconWidth, int iconHeight);</td></tr>
<tr><td align="right">bool </td><td><a href="#setIconSize(const BSize&)">setIconSize</a>(const BSize&amp; iconSize);</td></tr>
<tr><td align="right">const BSize&amp; </td><td><a href="#iconSize() const">iconSize</a>() const;</td></tr>
<tr><td align="right">void </td><td><a href="#setTextFormat(BTextFormat*)">setTextFormat</a>(BTextFormat* textFormat);</td></tr>
<tr><td align="right">const BTextFormat* </td><td><a href="#textFormat() const">textFormat</a>() const;</td></tr>
<tr><td align="right">BTextFormat* </td><td><a href="#textFormat()">textFormat</a>();</td></tr>
<tr><td align="right">void </td><td><a href="#setBackground(BByte, BByte, BByte,BByte)">setBackground</a>(BByte r, BByte g, BByte b, BByte a = 255);</td></tr>
<tr><td align="right">void </td><td><a href="#setBackground(const BColor&)">setBackground</a>(const BColor&amp; background);</td></tr>
<tr><td align="right">const BColor&amp; </td><td><a href="#background() const">background</a>() const;</td></tr>
<tr><td align="right">void </td><td><a href="#setForeground(BByte, BByte, BByte,BByte)">setForeground</a>(BByte r, BByte g, BByte b, BByte a = 255);</td></tr>
<tr><td align="right">void </td><td><a href="#setForeground(const BColor&)">setForeground</a>(const BColor&amp; foreground);</td></tr>
<tr><td align="right">const BColor&amp; </td><td><a href="#foreground() const">foreground</a>() const;</td></tr>
<tr><td align="right">void </td><td><a href="#setRadius(const BSize&,PartFlag)">setRadius</a>(const BSize&amp; radius, PartFlag part = Part_All);</td></tr>
<tr><td align="right">void </td><td><a href="#setRadius(const BSize&, const BSize&, const BSize&, const BSize&)">setRadius</a>(const BSize&amp; leftTop, const BSize&amp; rightTop, const BSize&amp; rightBottom, const BSize&amp; leftBottom);</td></tr>
<tr><td align="right">BSize </td><td><a href="#radius(PartFlag)">radius</a>(PartFlag part);</td></tr>
<tr><td align="right">bool </td><td><a href="#hovered() const">hovered</a>() const;</td></tr>
<tr><td align="right">bool </td><td><a href="#fresh() const">fresh</a>() const;</td></tr>
			</table>
<h2>public</h2>
<table id="public">
<tr><td align="right">void </td><td><a href="#setParent(BTreeItem*)">setParent</a>(BTreeItem* parent);</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#parent()">parent</a>();</td></tr>
<tr><td align="right">const BTreeItem* </td><td><a href="#parent() const">parent</a>() const;</td></tr>
<tr><td align="right">bool </td><td><a href="#addChild(BTreeItem*)">addChild</a>(BTreeItem* child);</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#addChild(const BString&)">addChild</a>(const BString&amp; text);</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#addChild(Graph,const BString&,Form)">addChild</a>(Graph graph, const BString&amp; text = BString(), Form form = Form_None);</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#addChild(BIcon*,const BString&,Form)">addChild</a>(BIcon* icon, const BString&amp; text = BString(), Form form = Form_None);</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#addChild(BImage*,const BString&,Form)">addChild</a>(BImage* image, const BString&amp; text = BString(), Form form = Form_None);</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#addChild(BWidget*,const BString&,Form)">addChild</a>(BWidget* widget, const BString&amp; text = BString(), Form form = Form_None);</td></tr>
<tr><td align="right">bool </td><td><a href="#insertChild(int, BTreeItem*)">insertChild</a>(int pos, BTreeItem* child);</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#insertChild(int, const BString&)">insertChild</a>(int pos, const BString&amp; text);</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#insertChild(int, Graph,const BString&,Form)">insertChild</a>(int pos, Graph graph, const BString&amp; text = BString(), Form form = Form_None);</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#insertChild(int, BIcon*,const BString&,Form)">insertChild</a>(int pos, BIcon* icon, const BString&amp; text = BString(), Form form = Form_None);</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#insertChild(int, BImage*,const BString&,Form)">insertChild</a>(int pos, BImage* image, const BString&amp; text = BString(), Form form = Form_None);</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#insertChild(int, BWidget*,const BString&,Form)">insertChild</a>(int pos, BWidget* widget, const BString&amp; text = BString(), Form form = Form_None);</td></tr>
<tr><td align="right">bool </td><td><a href="#removeChild(int)">removeChild</a>(int index);</td></tr>
<tr><td align="right">bool </td><td><a href="#removeChild(BTreeItem*)">removeChild</a>(BTreeItem* child);</td></tr>
<tr><td align="right">bool </td><td><a href="#removeChild(const BString&)">removeChild</a>(const BString&amp; text);</td></tr>
<tr><td align="right">bool </td><td><a href="#replaceChild(BTreeItem*, BTreeItem*)">replaceChild</a>(BTreeItem* child, BTreeItem* item);</td></tr>
<tr><td align="right">void </td><td><a href="#clearChildren()">clearChildren</a>();</td></tr>
<tr><td align="right">int </td><td><a href="#childCount() const">childCount</a>() const;</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#child(int)">child</a>(int index);</td></tr>
<tr><td align="right">const BTreeItem* </td><td><a href="#child(int) const">child</a>(int index) const;</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#child(const BString&)">child</a>(const BString&amp; text);</td></tr>
<tr><td align="right">const BTreeItem* </td><td><a href="#child(const BString&) const">child</a>(const BString&amp; text) const;</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#childOfName(const BString&)">childOfName</a>(const BString&amp; name);</td></tr>
<tr><td align="right">const BTreeItem* </td><td><a href="#childOfName(const BString&) const">childOfName</a>(const BString&amp; name) const;</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#childOfAsset(const BValue&)">childOfAsset</a>(const BValue&amp; asset);</td></tr>
<tr><td align="right">const BTreeItem* </td><td><a href="#childOfAsset(const BValue&) const">childOfAsset</a>(const BValue&amp; asset) const;</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#findByText(const BString&)">findByText</a>(const BString&amp; text);</td></tr>
<tr><td align="right">const BTreeItem* </td><td><a href="#findByText(const BString&) const">findByText</a>(const BString&amp; text) const;</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#findByAsset(const BValue&)">findByAsset</a>(const BValue&amp; asset);</td></tr>
<tr><td align="right">const BTreeItem* </td><td><a href="#findByAsset(const BValue&) const">findByAsset</a>(const BValue&amp; asset) const;</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#create(const BString&)">create</a>(const BString&amp; path);</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#locate(const BString&)">locate</a>(const BString&amp; path);</td></tr>
<tr><td align="right">const BTreeItem* </td><td><a href="#locate(const BString&) const">locate</a>(const BString&amp; path) const;</td></tr>
<tr><td align="right">BTreeWidget* </td><td><a href="#treeWidget()">treeWidget</a>();</td></tr>
<tr><td align="right">const BTreeWidget* </td><td><a href="#treeWidget() const">treeWidget</a>() const;</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#root()">root</a>();</td></tr>
<tr><td align="right">const BTreeItem* </td><td><a href="#root() const">root</a>() const;</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#prev()">prev</a>();</td></tr>
<tr><td align="right">const BTreeItem* </td><td><a href="#prev() const">prev</a>() const;</td></tr>
<tr><td align="right">BTreeItem* </td><td><a href="#next()">next</a>();</td></tr>
<tr><td align="right">const BTreeItem* </td><td><a href="#next() const">next</a>() const;</td></tr>
<tr><td align="right">bool </td><td><a href="#above(const BTreeItem*) const">above</a>(const BTreeItem* item) const;</td></tr>
<tr><td align="right">bool </td><td><a href="#under(const BTreeItem*) const">under</a>(const BTreeItem* item) const;</td></tr>
<tr><td align="right">bool </td><td><a href="#contain(const BTreeItem*) const">contain</a>(const BTreeItem* item) const;</td></tr>
<tr><td align="right">int </td><td><a href="#level() const">level</a>() const;</td></tr>
<tr><td align="right">bool </td><td><a href="#setIndex(int)">setIndex</a>(int index);</td></tr>
<tr><td align="right">int </td><td><a href="#index() const">index</a>() const;</td></tr>
<tr><td align="right">bool </td><td><a href="#raise()">raise</a>();</td></tr>
<tr><td align="right">bool </td><td><a href="#lower()">lower</a>();</td></tr>
<tr><td align="right">BString </td><td><a href="#path(const char*) const">path</a>(const char* split = "/") const;</td></tr>
<tr><td align="right">BString </td><td><a href="#path(const BString&) const">path</a>(const BString&amp; split) const;</td></tr>
<tr><td align="right">BString </td><td><a href="#pathTo(const BTreeItem*,const char*) const">pathTo</a>(const BTreeItem* parent, const char* split = "/") const;</td></tr>
<tr><td align="right">BString </td><td><a href="#pathTo(const BTreeItem*, const BString&) const">pathTo</a>(const BTreeItem* parent, const BString&amp; split) const;</td></tr>
<tr><td align="right">BRect </td><td><a href="#area() const">area</a>() const;</td></tr>
<tr><td align="right">BRect </td><td><a href="#rect() const">rect</a>() const;</td></tr>
<tr><td align="right">BRect </td><td><a href="#iconRect() const">iconRect</a>() const;</td></tr>
<tr><td align="right">BRect </td><td><a href="#textRect() const">textRect</a>() const;</td></tr>
<tr><td align="right">BRect </td><td><a href="#textArea() const">textArea</a>() const;</td></tr>
<tr><td align="right">BRect </td><td><a href="#arrowArea() const">arrowArea</a>() const;</td></tr>
<tr><td align="right">BRect </td><td><a href="#arrowRect() const">arrowRect</a>() const;</td></tr>
			</table>
<div id="desc">
<h2>详细介绍：</h2>
			</div>
<h2 id="docs">成员文档：</h2>
<div id="BTreeItem(BTreeItem*)">
<h3>BTreeItem(BTreeItem* parent = 0);</h3>
			</div>
<div id="BTreeItem(const BString&,BTreeItem*)">
<h3>BTreeItem(const BString&amp; text, BTreeItem* parent = 0);</h3>
			</div>
<div id="BTreeItem(Graph,const BString&,Form)">
<h3>BTreeItem(Graph graph, const BString&amp; text = BString(), Form form = Form_None);</h3>
			</div>
<div id="BTreeItem(BIcon*,const BString&,Form)">
<h3>BTreeItem(BIcon* icon, const BString&amp; text = BString(), Form form = Form_None);</h3>
			</div>
<div id="BTreeItem(BImage*,const BString&,Form)">
<h3>BTreeItem(BImage* image, const BString&amp; text = BString(), Form form = Form_None);</h3>
			</div>
<div id="BTreeItem(BWidget*,const BString&,Form)">
<h3>BTreeItem(BWidget* widget, const BString&amp; text = BString(), Form form = Form_None);</h3>
			</div>
<div id="~BTreeItem()">
<h3>~BTreeItem();</h3>
			</div>
<div id="setEnabled(bool)">
<h3>virtual bool setEnabled(bool enabled);</h3>
			</div>
<div id="setVisible(bool)">
<h3>void setVisible(bool visible);</h3>
			</div>
<div id="visible() const">
<h3>bool visible() const;</h3>
			</div>
<div id="setExpanded(bool)">
<h3>void setExpanded(bool expanded);</h3>
			</div>
<div id="expanded() const">
<h3>bool expanded() const;</h3>
			</div>
<div id="setSelected(bool)">
<h3>void setSelected(bool selected);</h3>
			</div>
<div id="selected() const">
<h3>bool selected() const;</h3>
			</div>
<div id="setChecked(bool)">
<h3>void setChecked(bool checked);</h3>
			</div>
<div id="checked() const">
<h3>bool checked() const;</h3>
			</div>
<div id="setAlign(Align)">
<h3>void setAlign(Align align);</h3>
			</div>
<div id="align() const">
<h3>Align align() const;</h3>
			</div>
<div id="setForm(Form)">
<h3>void setForm(Form form);</h3>
			</div>
<div id="form() const">
<h3>Form form() const;</h3>
			</div>
<div id="setColor(BByte, BByte, BByte,BByte)">
<h3>void setColor(BByte r, BByte g, BByte b, BByte a = 255);</h3>
			</div>
<div id="setColor(const BColor&)">
<h3>void setColor(const BColor&amp; color);</h3>
			</div>
<div id="color() const">
<h3>const BColor&amp; color() const;</h3>
			</div>
<div id="setGraph(Graph)">
<h3>void setGraph(Graph graph);</h3>
			</div>
<div id="graph() const">
<h3>Graph graph() const;</h3>
			</div>
<div id="setImage(BImage*)">
<h3>void setImage(BImage* image);</h3>
			</div>
<div id="image() const">
<h3>BImage* image() const;</h3>
			</div>
<div id="setIcon(BIcon*)">
<h3>void setIcon(BIcon* icon);</h3>
			</div>
<div id="icon()">
<h3>BIcon* icon();</h3>
			</div>
<div id="icon() const">
<h3>const BIcon* icon() const;</h3>
			</div>
<div id="setWidget(BWidget*)">
<h3>bool setWidget(BWidget* widget);</h3>
			</div>
<div id="widget() const">
<h3>const BWidget* widget() const;</h3>
			</div>
<div id="widget()">
<h3>BWidget* widget();</h3>
			</div>
<div id="setFont(BFont*)">
<h3>void setFont(BFont* font);</h3>
			</div>
<div id="font() const">
<h3>const BFont* font() const;</h3>
			</div>
<div id="setText(const BString&)">
<h3>void setText(const BString&amp; text);</h3>
			</div>
<div id="text() const">
<h3>const BString&amp; text() const;</h3>
			</div>
<div id="setTips(const BString&)">
<h3>void setTips(const BString&amp; tips);</h3>
			</div>
<div id="tips() const">
<h3>const BString&amp; tips() const;</h3>
			</div>
<div id="setIconSize(int, int)">
<h3>bool setIconSize(int iconWidth, int iconHeight);</h3>
			</div>
<div id="setIconSize(const BSize&)">
<h3>bool setIconSize(const BSize&amp; iconSize);</h3>
			</div>
<div id="iconSize() const">
<h3>const BSize&amp; iconSize() const;</h3>
			</div>
<div id="setTextFormat(BTextFormat*)">
<h3>void setTextFormat(BTextFormat* textFormat);</h3>
			</div>
<div id="textFormat() const">
<h3>const BTextFormat* textFormat() const;</h3>
			</div>
<div id="textFormat()">
<h3>BTextFormat* textFormat();</h3>
			</div>
<div id="setBackground(BByte, BByte, BByte,BByte)">
<h3>void setBackground(BByte r, BByte g, BByte b, BByte a = 255);</h3>
			</div>
<div id="setBackground(const BColor&)">
<h3>void setBackground(const BColor&amp; background);</h3>
			</div>
<div id="background() const">
<h3>const BColor&amp; background() const;</h3>
			</div>
<div id="setForeground(BByte, BByte, BByte,BByte)">
<h3>void setForeground(BByte r, BByte g, BByte b, BByte a = 255);</h3>
			</div>
<div id="setForeground(const BColor&)">
<h3>void setForeground(const BColor&amp; foreground);</h3>
			</div>
<div id="foreground() const">
<h3>const BColor&amp; foreground() const;</h3>
			</div>
<div id="setRadius(const BSize&,PartFlag)">
<h3>void setRadius(const BSize&amp; radius, PartFlag part = Part_All);</h3>
			</div>
<div id="setRadius(const BSize&, const BSize&, const BSize&, const BSize&)">
<h3>void setRadius(const BSize&amp; leftTop, const BSize&amp; rightTop, const BSize&amp; rightBottom, const BSize&amp; leftBottom);</h3>
			</div>
<div id="radius(PartFlag)">
<h3>BSize radius(PartFlag part);</h3>
			</div>
<div id="hovered() const">
<h3>bool hovered() const;</h3>
			</div>
<div id="fresh() const">
<h3>bool fresh() const;</h3>
			</div>
<div id="setParent(BTreeItem*)">
<h3>void setParent(BTreeItem* parent);</h3>
			</div>
<div id="parent()">
<h3>BTreeItem* parent();</h3>
			</div>
<div id="parent() const">
<h3>const BTreeItem* parent() const;</h3>
			</div>
<div id="addChild(BTreeItem*)">
<h3>bool addChild(BTreeItem* child);</h3>
			</div>
<div id="addChild(const BString&)">
<h3>BTreeItem* addChild(const BString&amp; text);</h3>
			</div>
<div id="addChild(Graph,const BString&,Form)">
<h3>BTreeItem* addChild(Graph graph, const BString&amp; text = BString(), Form form = Form_None);</h3>
			</div>
<div id="addChild(BIcon*,const BString&,Form)">
<h3>BTreeItem* addChild(BIcon* icon, const BString&amp; text = BString(), Form form = Form_None);</h3>
			</div>
<div id="addChild(BImage*,const BString&,Form)">
<h3>BTreeItem* addChild(BImage* image, const BString&amp; text = BString(), Form form = Form_None);</h3>
			</div>
<div id="addChild(BWidget*,const BString&,Form)">
<h3>BTreeItem* addChild(BWidget* widget, const BString&amp; text = BString(), Form form = Form_None);</h3>
			</div>
<div id="insertChild(int, BTreeItem*)">
<h3>bool insertChild(int pos, BTreeItem* child);</h3>
			</div>
<div id="insertChild(int, const BString&)">
<h3>BTreeItem* insertChild(int pos, const BString&amp; text);</h3>
			</div>
<div id="insertChild(int, Graph,const BString&,Form)">
<h3>BTreeItem* insertChild(int pos, Graph graph, const BString&amp; text = BString(), Form form = Form_None);</h3>
			</div>
<div id="insertChild(int, BIcon*,const BString&,Form)">
<h3>BTreeItem* insertChild(int pos, BIcon* icon, const BString&amp; text = BString(), Form form = Form_None);</h3>
			</div>
<div id="insertChild(int, BImage*,const BString&,Form)">
<h3>BTreeItem* insertChild(int pos, BImage* image, const BString&amp; text = BString(), Form form = Form_None);</h3>
			</div>
<div id="insertChild(int, BWidget*,const BString&,Form)">
<h3>BTreeItem* insertChild(int pos, BWidget* widget, const BString&amp; text = BString(), Form form = Form_None);</h3>
			</div>
<div id="removeChild(int)">
<h3>bool removeChild(int index);</h3>
			</div>
<div id="removeChild(BTreeItem*)">
<h3>bool removeChild(BTreeItem* child);</h3>
			</div>
<div id="removeChild(const BString&)">
<h3>bool removeChild(const BString&amp; text);</h3>
			</div>
<div id="replaceChild(BTreeItem*, BTreeItem*)">
<h3>bool replaceChild(BTreeItem* child, BTreeItem* item);</h3>
			</div>
<div id="clearChildren()">
<h3>void clearChildren();</h3>
			</div>
<div id="childCount() const">
<h3>int childCount() const;</h3>
			</div>
<div id="child(int)">
<h3>BTreeItem* child(int index);</h3>
			</div>
<div id="child(int) const">
<h3>const BTreeItem* child(int index) const;</h3>
			</div>
<div id="child(const BString&)">
<h3>BTreeItem* child(const BString&amp; text);</h3>
			</div>
<div id="child(const BString&) const">
<h3>const BTreeItem* child(const BString&amp; text) const;</h3>
			</div>
<div id="childOfName(const BString&)">
<h3>BTreeItem* childOfName(const BString&amp; name);</h3>
			</div>
<div id="childOfName(const BString&) const">
<h3>const BTreeItem* childOfName(const BString&amp; name) const;</h3>
			</div>
<div id="childOfAsset(const BValue&)">
<h3>BTreeItem* childOfAsset(const BValue&amp; asset);</h3>
			</div>
<div id="childOfAsset(const BValue&) const">
<h3>const BTreeItem* childOfAsset(const BValue&amp; asset) const;</h3>
			</div>
<div id="findByText(const BString&)">
<h3>BTreeItem* findByText(const BString&amp; text);</h3>
			</div>
<div id="findByText(const BString&) const">
<h3>const BTreeItem* findByText(const BString&amp; text) const;</h3>
			</div>
<div id="findByAsset(const BValue&)">
<h3>BTreeItem* findByAsset(const BValue&amp; asset);</h3>
			</div>
<div id="findByAsset(const BValue&) const">
<h3>const BTreeItem* findByAsset(const BValue&amp; asset) const;</h3>
			</div>
<div id="create(const BString&)">
<h3>BTreeItem* create(const BString&amp; path);</h3>
			</div>
<div id="locate(const BString&)">
<h3>BTreeItem* locate(const BString&amp; path);</h3>
			</div>
<div id="locate(const BString&) const">
<h3>const BTreeItem* locate(const BString&amp; path) const;</h3>
			</div>
<div id="treeWidget()">
<h3>BTreeWidget* treeWidget();</h3>
			</div>
<div id="treeWidget() const">
<h3>const BTreeWidget* treeWidget() const;</h3>
			</div>
<div id="root()">
<h3>BTreeItem* root();</h3>
			</div>
<div id="root() const">
<h3>const BTreeItem* root() const;</h3>
			</div>
<div id="prev()">
<h3>BTreeItem* prev();</h3>
			</div>
<div id="prev() const">
<h3>const BTreeItem* prev() const;</h3>
			</div>
<div id="next()">
<h3>BTreeItem* next();</h3>
			</div>
<div id="next() const">
<h3>const BTreeItem* next() const;</h3>
			</div>
<div id="above(const BTreeItem*) const">
<h3>bool above(const BTreeItem* item) const;</h3>
			</div>
<div id="under(const BTreeItem*) const">
<h3>bool under(const BTreeItem* item) const;</h3>
			</div>
<div id="contain(const BTreeItem*) const">
<h3>bool contain(const BTreeItem* item) const;</h3>
			</div>
<div id="level() const">
<h3>int level() const;</h3>
			</div>
<div id="setIndex(int)">
<h3>bool setIndex(int index);</h3>
			</div>
<div id="index() const">
<h3>int index() const;</h3>
			</div>
<div id="raise()">
<h3>bool raise();</h3>
			</div>
<div id="lower()">
<h3>bool lower();</h3>
			</div>
<div id="path(const char*) const">
<h3>BString path(const char* split = "/") const;</h3>
			</div>
<div id="path(const BString&) const">
<h3>BString path(const BString&amp; split) const;</h3>
			</div>
<div id="pathTo(const BTreeItem*,const char*) const">
<h3>BString pathTo(const BTreeItem* parent, const char* split = "/") const;</h3>
			</div>
<div id="pathTo(const BTreeItem*, const BString&) const">
<h3>BString pathTo(const BTreeItem* parent, const BString&amp; split) const;</h3>
			</div>
<div id="area() const">
<h3>BRect area() const;</h3>
			</div>
<div id="rect() const">
<h3>BRect rect() const;</h3>
			</div>
<div id="iconRect() const">
<h3>BRect iconRect() const;</h3>
			</div>
<div id="textRect() const">
<h3>BRect textRect() const;</h3>
			</div>
<div id="textArea() const">
<h3>BRect textArea() const;</h3>
			</div>
<div id="arrowArea() const">
<h3>BRect arrowArea() const;</h3>
			</div>
<div id="arrowRect() const">
<h3>BRect arrowRect() const;</h3>
			</div>
		</div>
	</body>
</html>